smc_trash01.zip
dumpster and misc trash pack version 1.0  June 19, 2004

All models included in this zip file were created by sPUNKmonKEY in 3DStudio Max 2.5
and exported to MD3 format.  Then the MD3s were edited further in XVI32.exe a HEX
editor to correct and alter the shader information.

All images included in this zip file were created from original digital shots taken by 
sPUNKmonKEY then altered and merged in Adobe Photoshop.  Feel free to use them 
as you wish, but seeing as they were generated specifically for these models you probably 
won't get much alternate use out of them.  If you use any of these models or images 
please credit sPUNKmonKEY for their creation.

For Mappers:
Note:  These models were created at TrueCombat (www.truecombat.com) scale.  
One unit is equal to about one inch.  This scale is different than quake3's standard scale.

1) place the "spunks" folder into the models folder of the directory you call out in GTKRadiant 
for mapping.  ie. quake3/truecombat/models/spunks/electronics (I would advise you not to overwrite 
anything unless you are sure you are updating something)

2) place the "spunks_trash2.shader" and "spunks_clips.shader" files into your scripts directory and 
add it as an entry into your "shaderlist.txt" file.

3) fire up GTKRadiant and rightclick then navigate to "misc/misc_model". 

4) now browse to the "truecombat/models/spunks/trash" folder and choose the model you 
want.  This pack contains 22 models in MD3 format.

sm_bag_***.MD3 are colored full trashbags (black, clear, green, and yellow).
sm_dump_***.MD3 are 10 slightly different variations of the same dumpster in different colors.
sm_newspaper_***.MD3 are the same newspaper graphic presented 3 different ways (flat, folded, and crumpled up).
sm_pizzabox.MD3 is a used Pizzahut box.
sm_recycle***.MD3 are red and blue large trash and paper recycling bins 2 full, and 2 empty.

5) you can hit 'n' while selected on the model in GTKRadiant to change the angle at which the 
model faces by adding the "angle" key with a value from 1 to 360.

Now you're done!  Several of these models will compile using lightmaps for greater detail.


Readme compiled by sPUNKmonKEY so if I forgot anything or anyone please let me know.
spunkmonkey@spunkmonkeyscage.com

looking for more, head over to http://www.spunkmonkeyscage.com and see what else
we have.